This one is definitely built for a big party to navigate over the course of a couple sessions, or if you dare, one long session. I've only played it once in my life and never made it to the end because there's just so much poison along the way. It takes you on a quest through the tomb of a dead wizard named Acerarak, the simplistic goal of the adventure is to make it to the end and kill Acerarak while avoiding the hundreds of traps you could run into throughout his tomb. Tomb Of Horrors is a Gary Gygax original, using First Edition mechanics and later adapted for the A&D& ruleset. There are some wide gaps in there, but you're basically getting adventures from AD&D, Third Edition, and Fifth Edition. The complete list is: Time Of Horrors (1978), While Plume Mountain (1979), The Hidden Shrine Of Tamoachan (1980), Against The Giants (1981), The Sunless Citadel (2000), The Forge Of Fury (2000) and Dead In Thay (2014). These are classic original adventures from D&D's past from different parts of the series' cannon. This book is technically seven different adventures rolled into one, and they're not casual throwaway stories, either.
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